![]() That would at least partially explain the company’s zeal in reaching out to developers these past few months. Even so, perception is key especially when a platform is new to a market, and it seems as though RIM really doesn’t want to have to deal with that numbers argument. That’s not to say that the average consumer would feel the same way though - there’s a tendency to consider an app store’s total number of apps as some easy catch-all indicator of health, but that’s a tremendously short-sighted way of looking at things. After all, I’d much rather have a smaller number of truly stellar games available to download than heaps upon heaps of middling ones. The cynic in me can’t help but wonder what sort of effect (if any) this could have on overall app quality. On the off chance that you’ve been sitting on a boatload of apps that eventually get approved, you get all that plus a free ticket to attend GDC 2013 (while supplies last, naturally). ![]() Should five to ten or your apps get approved, you get all that plus a Dev Alpha device. ![]() If you get between two and five gaming apps approved for instance, you get a free BlackBerry PlayBook on top of the money. ![]()
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